Wizard Build DPS

Link to My Build
Wizards, how to play like nothing was ever in your way to begin with.

1. Hydra - Venom Hydra
Venom Hydra because they do rediculous amounts of damage and their venom dot can crit which procs your critical mass like crazy. They do more damage than any other hydra especially to large groups.

2. Arcane Orb - Tap the Source
Really whatever you prefer using. I like Tap the Source just because you can put out more single target damage with it when needed. Celestial is a bit better than tap the source for bigger aoe groups.

3. Teleport - Fracture
This is an escape method and a bit of tanking from your images which buys you more time to dps. Another 2 spells in 1; teleport and mirror images.

4. Diamond Skin - Crystal Shell
Diamond skin with crystal shell because its pretty much double the absorb amount 2 spells in 1 ftw.

5. Energy Armor - Force Armor
Force armor for Act 1 & 2 is crucial, Act 3 & 4 its only good if you're a bit tanky which you kind of need to be to survive. Cant be complete glass in Act 3 & 4 or everything one shots you even through force armor after they nerfed it.

6. Magic Weapon - Force Weapon
This is awesome because it gives you a shit load of damage;15% more damage, just for no reason. Also adds a knock back to your spells. Always useful!

7. Glass Cannon
Glass Cannon is a given.

8. Galvanizing Ward
This is for the life regen while kiting. its 100% necessary for Diablo Inferno and most Act bosses on Inferno.

9. Critical Mass
Super sexy cd reduction if your crit is high. If our crit is shit then its useless.


Also you can swap galvanizing ward out for evocation 15% cd reduction for even more cd reduction if you're confident in your survivability.

And swap Venom Hydras for Shock Pulse Piercing Orb if you have issues with arcane power with this build.


*Courtesy of Vini Forcella*
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Don't be shy, share your ideas and skills you use in the comments below!

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