Barbarian Stat Priorities

Staying alive as a Barbarian in Inferno can be a challenge even if you are geared correctly. Here I will set the standard for what you need and why you need it.


This is for Inferno Group Play.


Dexterity Semi-Useless (Dodge Chance)
Crit ChanceSemi-Useless
Intelligence = Semi-Useless (Resistance)


Main Stat Priority

DPS
Weapon Damage > Strength > Crit Chance > Crit Damage > Attack Speed

Survivability
Resist All > % Life Increase > Vitality > Life On Hit > Attack Speed > Strength


These six stats are each have huge advantages and will keep you alive. Your job as a Barbarian is to tank the mobs, and absorb the damage.


Your resists and vitality will let you take more damage before anything you're doing becomes dangerous. As a barbarian you should be stacking as much + Resist All as possible to minimize all damage you take.


Some of your main attacks (ie; Revenge and Overpower) restore a percentage of your total health with every target hit. As such, the more life you can achieve the more you will heal yourself. Stacking Vitality and % Life Increase will help keep you alive.


With life on hit and attack speed you will be restoring your life at a rate that should be more than adequate if you achieve somewhere around 300 life on hit, but really the more the better.


Your very last priority is Strength. Even though it is technically your primary stat, you should be after this dead last. It is great for increasing your damage, but you as a barbarian, are a tank. Let the higher dps classes take the monsters down while you hold them still like a pro.


Give me your opinion in the comments below!

Monk Stat Priority

Staying alive as a Monk in Inferno can be a challenge if you are geared incorrectly. Here I will set the standard for what you need and why you need it.




Strength Semi-Useless (Armor)
Crit ChanceSemi-Useless
Intelligence = Semi-Useless (Resistance)




Main Stat Priority

DPS
Weapon Damage > Dexterity > Crit Chance > Crit Damage > Attack Speed

Survivability
Life On Hit > Attack Speed > Resist > Vitality > Dexterity

These five stats are your bread and butter.

With life on hit and attack speed you will be restoring your life at a rate that should be more than adequate if you achieve somewhere around 900 life on hit, but really the more the better.

Your job as a monk is to tank the mobs, and to help your party.

Your resists and vitality will let you take more damage before anything you're doing becomes dangerous. As a monk using One With Everything, you should be stacking a single type of resist, such as cold or arcane, but only one! Resist All is for Barbarians, stay away from it! It should be easier to get anyway.

Your very last priority is Dexterity. Even though it is technically your primary stat, you should be after this dead last. It is great for increasing your damage, but you as a monk, are a party buff and a tank. Let the higher dps classes take the monsters down while you hold them still like a pro.


Monk 200k Inferno Challenge

This video gives great insight to how to gear a monk with very little gold and how to clear out inferno with said gear.


Demon Hunter Farming Build

Link to My Build
A friend of mine was nice enough to link me to the video below, and this is definitely how a Demon Hunter should be played while farming in Inferno. Below is the skills I believe he is using. This is a much higher AoE build.

1. Evasive Fire - Covering Fire
This is your main attack, it's a great aoe, that builds up your Hatred, unless an enemy is close, then it will disengage to keep you out of harms way.

2. Spike Trap - Scatter
This is a great AoE burst for rare groups and specials.

3. Smoke Screen - Lingering Fog
Press this if you're about to take damage or need to get away from something!

4. Cluster Arrow - Maelstrom
This is another great targetable AoE burst for rare groups that will help heal you if you get low.

5. Fan of Knives - Fan of Daggers
If anything gets too close to you and you're out of Discipline, pop this and chances are good that it will stun the monster so you can get away.

6. Preparation - Backup Plan
If you're out of Discipline press this.

7. Tactical Advantage
A good run speed boost to pair with your smoke screen to help get you out of harms way.

8. Sharpshooter
This build is pretty bursty, especially if you're getting critical hits.

9. Vengeance
Hopefully you're using a two-handed crossbow to get the extra + Crit Damage.

Check out the video, this guy is pretty quick at clearing out the second half of Act III!




Don't be shy, share your ideas and skills you use in the comments below!

Big Changes for Magic Find in 1.0.3

 Full Diablo 3 Patch notes for 1.0.3 can always be found here.


High-end items (items level 61-63) will now drop in all Acts of Inferno and Acts III and IV of Hell difficulty
        
            The new approximate drop rates are as follows:
            
                Hell - Act III and Act IV
                
                    iLvl 61: 9%
                    iLvl 62: 1.9%
                    iLvl 63: 0%
                
                
                Inferno - Act I
                
                    iLvl 61: 17.7%
                    iLvl 62: 7.9%
                    iLvl 63: 2.0%
                
                
                Inferno - Act II
                
                    iLvl 61: 18.6%
                    iLvl 62: 12.4%
                    iLvl 63: 4.1%
                
                
                Inferno - Act III and Act IV
                
                    iLvl 61: 24.1%
                    iLvl 62: 16.1%
                    iLvl 63: 8.0%
                

            
            Please see the Patch 1.0.3 Design Preview for more information and specific details
        
        
  •         Repair costs have been increased for item levels between 53 and 63
  •         Magic Find will no longer be considered when looting objects in the environment such as chests, barrels,    vases, pots, and corpses
  •         The item quality of all components needed to craft the Staff of Herding, as well as the Staff of Herding itself, have been changed from Common to Legendary (i.e. their item names will appear orange in color)
  •         The Staff of Herding can no longer be salvaged or dropped
  •         Crafted items that are dropped on the ground due to a player’s inventory being full can no longer be seen or picked up by other players
  •         Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain
  •         Weapon racks will no longer drop weapons 100% of the time
  •         Destructible objects no longer have a chance to drop items, and will only have a small chance to drop gold when destroyed

Basically all in all drop rates have been brought up, meaning prices in AH should go down soon.

WD Build

Link to My Build
I need a Witch Doctor build!!! If you play a witch doctor and you think you know what you're talking about, be sure to leave a comment or email me at Digitxerox@gmail.com

I don't play one yet and I need a spec page for Witch Doctor!
I'll give you credit and we can get this page up and running!

Don't be shy!

Wizard Build DPS

Link to My Build
Wizards, how to play like nothing was ever in your way to begin with.

1. Hydra - Venom Hydra
Venom Hydra because they do rediculous amounts of damage and their venom dot can crit which procs your critical mass like crazy. They do more damage than any other hydra especially to large groups.

2. Arcane Orb - Tap the Source
Really whatever you prefer using. I like Tap the Source just because you can put out more single target damage with it when needed. Celestial is a bit better than tap the source for bigger aoe groups.

3. Teleport - Fracture
This is an escape method and a bit of tanking from your images which buys you more time to dps. Another 2 spells in 1; teleport and mirror images.

4. Diamond Skin - Crystal Shell
Diamond skin with crystal shell because its pretty much double the absorb amount 2 spells in 1 ftw.

5. Energy Armor - Force Armor
Force armor for Act 1 & 2 is crucial, Act 3 & 4 its only good if you're a bit tanky which you kind of need to be to survive. Cant be complete glass in Act 3 & 4 or everything one shots you even through force armor after they nerfed it.

6. Magic Weapon - Force Weapon
This is awesome because it gives you a shit load of damage;15% more damage, just for no reason. Also adds a knock back to your spells. Always useful!

7. Glass Cannon
Glass Cannon is a given.

8. Galvanizing Ward
This is for the life regen while kiting. its 100% necessary for Diablo Inferno and most Act bosses on Inferno.

9. Critical Mass
Super sexy cd reduction if your crit is high. If our crit is shit then its useless.


Also you can swap galvanizing ward out for evocation 15% cd reduction for even more cd reduction if you're confident in your survivability.

And swap Venom Hydras for Shock Pulse Piercing Orb if you have issues with arcane power with this build.


*Courtesy of Vini Forcella*
Back to Wizard

Don't be shy, share your ideas and skills you use in the comments below!

Wizard Build Survival

Link to My Build
Wizards, how to play like nothing was ever in your way to begin with.

1. Spectral Blade - Healing Blades
The rune on spectral blades and one of the passive traits are what the crit is needed for. Healing Blades will heal you for 8% of your life whenever you crit.

2. Arcane Orb - Tap the Source
Arcane orb...Is just...sex. And the rune on it reduces the arcane energy needed to cast it so it can be spammed for a good 3-5 seconds.

3. Diamond Skin - Mirror Skin
Essentially if you have a high enough crit chance you can have Diamond skin up 100% of the time.

4. Hydra - Mammoth Hydra
Hydra is by far the highest DPS skill for that slot so it should never be changed to any other skill. The element chosen for it doesn't really matter in the end. But mammoth does a line of fire that stays for a few seconds.

5. Magic Weapon - Blood Magic
Blood Magic on the weapon enchant is another self healing rune. So it's useful to have. Although the poison enchant will give a higher damage boost.

6. Mirror Image - Mirror Mimics
Mirror Image has been a favorite for me but I know some people prefer Archon. For me mirror image has gotten me out of a lot of tight binds by distracting mobs. Archon is a good fuck ya'll ability. But your survival goes way down while in that form.

7. Glass Cannon
Glass Cannon is a given.

8. Critical Mass
Critical Mass will reduce your cooldowns by 1 sec everytime you crit. Which is one of the reasons you are able to keep uptime on Diamond Skin high.

9. Blur
Also, a given.

*Courtesy of Chad Scullen*
Back to Wizard

Don't be shy, share your ideas and skills you use in the comments below!

Monk Build


Here's the scoop on how to take turn the tides with a Monk as your weapon.
Link to My Build

This is the set I use, anything can be swapped for something your prefer more. Remember this is my preference!

1. Deadly Reach - Keen Eye
This is a great single target and AoE attack that will drop the monsters you're fighting in no time! Keen Eye puts a special twist on it because as a tank, especially in inferno, you need all the armor you can get!

2. Breath of Heaven - Blazing Wrath
As every player knows, having a monk means having a healer! Blazing Wrath to obliterate your enemies is just a bonus.

3. Serenity - Ascension
Being immune is like playing with God Mode activated... Who doesn't love that?

4. Blinding Flash - Self Reflection
This will save you in times of heavy fire so you can get the spirit you need to heal, or run, whichever is more likely to keep you alive.

5. Mystic Ally - Earth Ally
Being a tank is great, but having a tank that holds aggro for you is on a whole next level of bad ass.

6. Mantra of Healing - Time of Need
You will be taking heavy damage as a monk, I mean, you're tanking right? This will negate at least some of the damage you're taking.

7. One With Everything
In Inferno, resistances are everything. Buying a set of gear with just one type of resistance is going to cost you a hell of a lot less on the AH than gear with +Resist All

8. Seize the Initiative
As stated in the first skill, you need all the armor you can get! Considering Dexterity is your main stat, you should get one hell of a lot of armor!

9. Resolve
Again, you're going to be taking a lot of damage. Any damage you can take away from the monsters is going to be a huge benefit for you.


Back to Monk

Don't be shy, share your ideas and skills you use in the comments below!

Sarkoth Gold Farming



This is a guide for farming gold off of a constant boss named Sarkoth


1. Select the "Legacy of Cain" quest and the second part called "Explore Cellar". Start the game. This can be done at lower difficulties if you do not have a level 60.

2. Use the Waypoint to travel to "The Old Ruins".

3. Run Northwest until you find the cellar to the north. You will pass a checkpoint, making this farming method even faster if you continue to do it more than once.It is named "Dank Cellar". This cellar is not always open, if it is not, restart the game and look for it again.

4. Enter the cellar and you should see Sarkoth and 4-5 members of his pack. If you play a ranged class this group is extremely easy. You can stay behind the doorway and kill the entire group without even being attacked. If you are a melee class you will have to get your hands dirty, but these mobs die quickly and don't hit too hard.

5. This will be your reward. It this particular run was done on Inferno, with 259% Gold Find. If you get more gold find, this will be even more lucrative for you.

6. Teleport to town and resume game. You should start at the checkpoint at the beginning of "New Tristram". A run should take about 20 seconds if the cellar is closed and about a 45 seconds if you get to kill him.

This was my reward from just one run! 6024 Gold and a blue. Gems and rares / legendaries are extremely common here. 

Happy Farming!